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FACTION: Lilwall
SUBGROUP: Adaptitron
FUNCTION: Psychological Warfare
Mindtribe is cool and calm
under pressure, and
the more pressure there is, the better he performs. His quick thinking
combined with brilliant tactical know how, makes him a deadly opponent
for enemies, and a valued member of the team for his comrades. While he
could not be described as quiet, he is neither outspoken, and respects
the command chain, and the descisions made by them. Can 'get into the
head'
of enemies almost as soon he spots them, and can turn their own
thoughts
and feelings against them. No one knows his true origins or age, not so
much because it is hidden, but because it has never come up in
conversation.
He is wise, and never takes risks unless he's confident he can get away
with them. Likes to keep his mind fresh with a variety of different
pasttimes.
He is a fan of many Earth authors, despite the fact he can always
determine
the villian of a story before the end of chapter two. Enjoys a number
of
other Earth activities, such a chess, solitare, numberous types of
football,
yoga, and even jogs for miles on end in beast mode when he can make
time
for it.
In robot mode, he is armed
with a stun whip, and
a particle displacer blaster. The blaster has a range of only a few
hundred
meters, and is more effective the closer to a target it is used. In
either
robot or tiger mode, he has decent speed and armor for his role. He has
enough agility to keep him out of harm's way when it comes to the foes
with much more powerful weaponary.As an Adaptitron, he can form the
limb of any standard five team combiner, acting as an emergency
replacement should the need ever arise.
While
Mindtribe seems to have few downsides, he
does suffer from some of the more general problems for beings of
robotic
nature. Moist enviroments can cause rust spots, particularly in his
joints.
Prolonged exposure to temperatures below minus forty degrees centigrade
can quickly turn his metal brittle. He also suffers from an ancient
Cybertronian
circuit disorder for which there is no cure. Replacing the troubled
circuits,
which can erratically pulse excess energy at random, has poven
ineffective
since the disorder was first discovered, millions of years ago.
Strength
6
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Intelligence
8
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Speed
7
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Endurance
9
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Firepower
6
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Rank
6
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Courage
7
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Skill
8
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Art by Mark Wong.
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